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Download the new for android Data File Converter 5.3.4
Download the new for android Data File Converter 5.3.4







download the new for android Data File Converter 5.3.4

Substance: When importing a SBSAR file, the metallic workflow is now picked up by default if the material has the right outputs, even if it also has the right outputs for the specular workflow.Substance: ExportPreset was added to the ProceduralMaterialInspector's context menu.Substance: SubstanceImporter.ExportBitmaps is now public.Substance: Substance textures cached to disk/flash are now LZ4-compressed, old caches are discarded.SceneManagement: Added SceneManager.UnloadScene(Scene) making it easier to unload a scene if you already have a reference to it.RuntimeInitializeOnLoad now fires more consistently when entering playmode in the Editor and playing at Runtime.

download the new for android Data File Converter 5.3.4

This is useful when running in single-player or offline mode, but as a Network Host.

  • Networking: Added dontListen flag to NetworkServer.
  • Networking: Added a warning for NetworkIdentity on child game objects.
  • JsonUtility: Serialize Color32 fields as separate RGBA values instead of a binary blob.
  • iOS: Use new Game Center APIs when possible.
  • IL2CPP: Added support for the MethodImplOptions.NoInlining option to prevent methods in the generated C++ code from being inlined.
  • Graphics: Added client/worker multithreaded rendering support to OS X Metal.
  • download the new for android Data File Converter 5.3.4

    This is mostly visible when using deferred rendering. Graphics: Optimized performance of setting up shader blend/depth/raster/stencil states.All VR Players are now forced to Run in the background. VR: Added support for VR Application Focus.Analytics: Added support for fetching GoogleAdsId via new API RequestAdvertisingIdentifierAsync.









    Download the new for android Data File Converter 5.3.4